this question exact duplicate of:
speed = math.lerp(speed, goalspeed, time);
this code increases speed close goalspeed , slows down approaches it. how can flip around accelerates , begins speed approaches it?
this simple answer, it's been evading me ten minutes though. :)
beginning 1%
of goalspeed
below code helps increase speed speeds up:
speed = 0.01 * goalspeed; // initial speed speed = speed + math.lerp((goalspeed - speed), goalspeed, time);
//round when speed
crosses goalspeed
, stop.
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